Richard Ogun – Game Developer
Game developer focused on gameplay systems, developer tools, and interactive experiences built with Unreal Engine, Unity, C++, and C#.
Check out some of the indie/personal projects I have made below!
THE MASKER
A cozy memory and creativity game where players craft Renaissance masks by recalling designs and recreating them under time pressure.
In The Masker, players take on the role of a mask maker serving customers who request specific Renaissance-style masks. Players must memorise the design shown, then recreate it by selecting the correct mask shape and painting the details before time runs out. The project explores memory-based gameplay, time management mechanics, and interactive creative systems.
These pictures shows from the menu and options to the in game snapshots of the game in progress.







