Meet Richard Ogun
ABOUT ME
Hi, I'm Richard Ogun, a game developer with a degree in Game Design & Animation from the University of West London. I work primarily with Unreal Engine, Unity, C++, and C#, building gameplay systems, interactive tools, and prototype features.
My work focuses on systems design, developer tools, and improving workflow clarity within game engines. I enjoy experimenting with UI systems, debugging tools, and modular gameplay mechanics while exploring performance insights and engine architecture.
I’m passionate about creating clear, efficient systems that enhance both player experiences and developer workflows, and I continue to expand my knowledge in advanced C++, engine development, and real-time performance analysis.